Time Shooter 3

Riot Shields, Helmets and Armor in Time Shooter 3: SWAT

Published · Updated · 2 min read

The SWAT theme in Time Shooter 3 is more than a new coat of paint. CrazyGames describes the change in one line: the terrorists have picked up SWAT gear such as riot shields, helmets and body armor. The game files back this up, and they show a few details about how the gear works that are easy to miss in play.

Your shield

  • Pick up and throw with F. The control text in the game reads "F - pick up / throw shield". The shield has its own key, so you can hold it and still use the gun keys.
  • It has a health bar. The shield has a health value and its own slider on the HUD. It blocks shots from the front, but each hit wears it down, and it can break. Do not treat it as a wall that lasts forever.
  • You can throw it. Pressing F again throws the shield. If it is close to breaking, throwing it at an enemy is a way to get some use out of it.
  • On mobile the touch layout has separate buttons for picking up and throwing the shield.

A shield covers you from one side only. In a room with enemies on two sides, it helps you cross toward one group while the others still have a clear shot, so move in short steps and look at both sides between steps.

Enemies with shields

One of the enemy types in the game is a pistol enemy who carries a shield. The shield protects them from the front. The code has a state for an enemy who has lost their shield, and a shield can be taken from an enemy, so a shield carrier does not stay protected forever. Look for an angle on their side or wait until the shield is out of the way, and do not spend a full magazine on the front of it.

Helmets and body armor

Some enemies spawn with a helmet or body armor. Whether a given enemy has armor is a matter of chance, so you cannot know from the level number alone. Helmets can be knocked off and armor can break, and the game plays a separate hit effect when it does. If a shot lands but the enemy keeps going, look for a helmet or a vest and aim at a part that is not covered.

What the enemies carry

The enemy types in the game files are:

EnemyNotes
PistolThe basic gun enemy
Pistol with shieldBlocks shots from the front
ShotgunCarries a shotgun
Automatic rifleListed in the files as "Automat"
MeleeRuns at you and attacks up close

Weapons left behind can be picked up. The models in the build include a pistol, an AK assault rifle, a shotgun, a baton and an axe, plus loose objects you can throw. A melee enemy has to reach you to hurt you, so the gun enemies are usually the ones to deal with first, and the melee runner can be handled with a throw or a close shot when they get near.

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