Time Shooter 3

How Time Shooter 3: SWAT Works: Time, Ammo, Health and Settings

Published · Updated · 2 min read

Time Shooter 3: SWAT is a first-person shooter by GoGoMan, released on CrazyGames on 31 March 2022 as the sequel to Time Shooter 2. Like the earlier games, it takes its idea from SUPERHOT: the fight slows almost to a stop when you stop moving. This post covers the systems around that idea: ammo, health, rewards, settings and devices.

Time and movement

The opening hint in the game is "Time only moves when you move". CrazyGames puts it a little more precisely: the battles come almost to a standstill when you stop moving. Bullets are actual objects that travel across the room, so when you stand still you can see where each one is headed and step out of its path. Shooting is also tied into the time system in the code, so a shot is an action, not a free look.

Ammo and throwing

  • Every gun has a set number of bullets, shown as a counter on screen. When it runs out, the counter changes colour and the game tells you "Weapon no longer has ammo".
  • An empty gun is not useless. Right click or R throws the weapon you are holding, and the tutorial points this out: "You can throw a weapon at the enemy".
  • Loose objects in a room can be thrown in the same way, and melee weapons hit up close.
  • When you aim at an item on the floor, the HUD shows an icon for its type: bullets, melee, ram, object, shield or endless ammo.

Health

Your health is shown as a row of hearts, three in the HUD layout, and cracked-glass icons appear when you are hit. Lose them all and you see the dead screen with a Restart button.

Rewards from ads

The build includes two rewards you can get by watching an ad: endless ammo and invincibility. The reward panel says each one is active for one level. They are optional and the game is fully playable without them.

Settings

  • A mouse sensitivity slider.
  • Separate toggles for sounds and music. The music credit in the game reads "Music: Victor_Natas".
  • A keyboard layout switch between QWERTY (WASD) and AZERTY (ZQSD) for French-style keyboards.
  • Language buttons for English, Russian and Turkish, and Tab pauses the game.

Devices and saving

The game is made in Unity. On a phone or tablet it switches to touch controls with a move joystick, a drag area to look around, and buttons for fire, pick up, throw, shield and pause. CrazyGames lists it as working on desktop, mobile and Chromebook, but suggests a desktop PC for the best experience, since aiming with a mouse is easier than dragging. On CrazyGames, your progress is saved to your account in the cloud. The last file update on CrazyGames is from 13 November 2024.

The official page is on CrazyGames, which also hosts Time Shooter and Time Shooter 2.

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